# New Application - missing generate Button for EUI

**URL:** <https://www.thethingsnetwork.org/forum/t/new-application-missing-generate-button-for-eui/47113>\
**Category:** V3 Console\
**Created:** [April 26, 2021, 12:11pm UTC](https://www.thethingsnetwork.org/forum/t/new-application-missing-generate-button-for-eui/47113 "2021-04-26T12:11:05Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![jrumpf](https://www.thethingsnetwork.org/forum/user_avatar/www.thethingsnetwork.org/jrumpf/32/37566_2.png) [@jrumpf](https://www.thethingsnetwork.org/forum/u/jrumpf)\
**Post date:** [April 26, 2021, 12:11pm UTC](https://www.thethingsnetwork.org/forum/t/new-application-missing-generate-button-for-eui/47113/1 "2021-04-26T12:11:06Z")

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Hi all,  
i am trying to migrate my v2 stuff to v3. Partially i like to create new Applications (to get clean) - and i stumbled across the missing **generate EUI** Button from v2 Console.  
So this is a feature-request - please implement the generate Button once more - and another one

Maybe implement a copy Arduino LMIC template…

```
static const u1_t PROGMEM APPEUI[8]={ FILLMEIN };
void os_getArtEui (u1_t* buf) { memcpy_P(buf, APPEUI, 8);}

// This should also be in little endian format, see above.
static const u1_t PROGMEM DEVEUI[8]={ FILLMEIN };
void os_getDevEui (u1_t* buf) { memcpy_P(buf, DEVEUI, 8);}

// This key should be in big endian format (or, since it is not really a
// number but a block of memory, endianness does not really apply). In
// practice, a key taken from ttnctl can be copied as-is.
static const u1_t PROGMEM APPKEY[16] = { FILLMEIN };
void os_getDevKey (u1_t* buf) { memcpy_P(buf, APPKEY, 16);}
```

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**Author:** ![descartes](https://www.thethingsnetwork.org/forum/user_avatar/www.thethingsnetwork.org/descartes/32/47220_2.png) [@descartes](https://www.thethingsnetwork.org/forum/u/descartes)\
**Post date:** [April 26, 2021, 2:58pm UTC](https://www.thethingsnetwork.org/forum/t/new-application-missing-generate-button-for-eui/47113/2 "2021-04-26T14:58:57Z")

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> [@jrumpf](#):
>
> So this is a feature-request - please implement the generate Button once more

Feature requests have to be made on GitHub - but this one is unlikely to be done - devices should have officially assigned EUI’s with them - maker devices can generate ones using tools you can find on the forum.

> [@jrumpf](#):
>
> Maybe implement a copy Arduino LMIC template

Why don’t YOU do it - we are a community forum after all?

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<div class="post-metadata">

**Author:** ![jrumpf](https://www.thethingsnetwork.org/forum/user_avatar/www.thethingsnetwork.org/jrumpf/32/37566_2.png) [@jrumpf](https://www.thethingsnetwork.org/forum/u/jrumpf)\
**Post date:** [April 26, 2021, 5:22pm UTC](https://www.thethingsnetwork.org/forum/t/new-application-missing-generate-button-for-eui/47113/3 "2021-04-26T17:22:07Z")

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ok; Thanks for the fast answer; I’ll check for the tools;

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**Author:** ![bluejedi](https://www.thethingsnetwork.org/forum/user_avatar/www.thethingsnetwork.org/bluejedi/32/44639_2.png) [@bluejedi](https://www.thethingsnetwork.org/forum/u/bluejedi)\
**Post date:** [April 26, 2021, 5:36pm UTC](https://www.thethingsnetwork.org/forum/t/new-application-missing-generate-button-for-eui/47113/4 "2021-04-26T17:36:40Z")

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> [@jrumpf](#):
>
> i stumbled across the missing **generate EUI** Button from v2 Console

> [@descartes](#):
>
> but this one is unlikely to be done

Not really…

See: [Generating DevEUI in V3 Console still not possible](https://www.thethingsnetwork.org/forum/t/how-to-generate-deveui-in-v3-console-known-issue/44486)
